NecroCore Devlog
Hello!
Introduction:
My name is Mikey, and i'm the main developer/ creative director for NecroCore. I figured it'd be a great idea to just sort of log my experiences and updates with NecroCore moving forward so let me introduce myself. I'm Mikey and i've been working with a small handful of talented people on the project. NecroCore was my senior capstone at the University of Texas at Dallas, and has also been a bit of a passion project of mine. So far it's been in development for about a semester, and it's a project I plan to keep working on moving forward.
What is the Game?:
NecroCore is a rogue-like first person shooter that aims to bring together elements from old school and modern shooters into the addicting and endless genre of rouge-likes. Currently still in development what's in the game right now is a tutorial/demo level of the game that serves as a base to show off what we've made so far.
The Art style:
The style is very much inspired by more cartoonish and colorful cell shaded like art, blended with some love-craftian influence.
Future Plans:
Over the summer I plan to keep working on the game and hopefully being able to make consistent updates moving forward. The big two goals I want to tackle of the summer is procedural generated levels and optimization. While I have little experience with procedural generation I'm excited to use the game as a platform to learn something new and interesting. I'm very much looking forward to seeing how procedural generation builds the game into a true rogue-like.
Files
Get NecroCore
NecroCore
FPS Rogue-Like
Status | In development |
Author | IIMikitoII |
Genre | Shooter |
Tags | First-Person, Roguelike |
More posts
- Progress Update 7/8/20Jul 08, 2020
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